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xBox Education & PlayStation Process Enhancement

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Futuristic technology guru Dan Burres once observed that playing video games like Halo or an average of Sonic the Hedgehog, a child must learn and master new rules to 70 or abilities. 70 These skills do not increase the probability of a successful player in the game, these 70 skills and not the absolute minimum in order to negotiate the first level of the game

Dan also noted that monitoring in this virtual reality and simulation of immersion, the child is at least 100 individual incoming streams of 360 degrees in all three planes of three-dimensional space (X, Y and Z). In addition, the latest generations of these systems offer a series of lectures and text, audio and video, for players to work together in real time with people, not only in their own country, but through the Internet in other countries.

These collaborations are not limited by language differences. Therefore, working together within a particular group and group to work together against other groups, the players have to learn a new language, either single game or shared by all players on your team.

xBox education:

But what does this have to do with business processes or the improvement of education?

What if the lot where no child left behind program, promoted by the developer of video games and the rules, processes and systems in a video series of adventure role-playing to the left?

What if the same level of skills needed in school to succeed in the levels of these games be?

It is estimated that the entire K through 8 curriculum can be learned and mastered in just two years!

In addition, the last four years in high school completed in 18 months. Since the complexity of the games require a certain level of literacy and fine motor skills, students are not willing to start this program until the age of seven or eight years (third year). These students then complete high school by the end of seventh year.

The military and civilian applications of simulation and immersion in virtual reality training have found that the use and storage of information and skills to the memory of more than 90% and 90% maintain knowledge of the real world application. This means that students are learning in an immersive simulation / virtual reality environment is not only track your K through 12 education, but would still be more than 90% accuracy in the memory and the ability to use a 90% more. This exceeds even the best training programs around the world for more than two to one margin.

Given the level of retention and competition, these students would be the seventh, his training with the first two years of college (Liberal Arts Education), which again ended in an increase of the year. A general education could be further enhanced with music and literature, the course of the simulation of immersion, rather than separate classes that pay little or no overtime for the program.

In this technology-based learning, where the child is graduating from middle school and enter their teenage years, they have the equivalent of two years of college completed a liberal arts program, again with a level of competence or above 90% delivery in college, a Magna Cum Laude and level of experience.

Toaster or technology:

The problem with the application of a model in our current educational system is that it is a preteen or teenager, the device of Xbox 360, PlayStation 3, or as he is not art but a tool similar to a toaster. For those of us with education, either in college or high school, but this device is a car even with the technology “Advanced Graphics” and “flash.” Grown up for those of us in the creation of Pong and Atari to Xbox 360 and PlayStation 3 not only unthinkable, but if it had existed in our youth, it would cost tens of millions of dollars and was a “super team”.

The culture clash between today’s educators and educational technology, which is represented by the Xbox 360 and PlayStation 3, a chasm almost too wide to forge.

The economy is the way: Maybe the consequences of the effect would be acceptable. Instead of the reorganization of the modern classroom educational games room, what if the current technologies available, such as Xbox 360, PlayStation 3, or even been applied to the simulation of the personal life of the second training Immersion?

The role of literary works, movies, or even the imagination could be modified or built from the ground up including new skills and processes in an enterprise environment or even integrate a production environment is required. Designed fire protection, industrial safety, disaster prevention, disaster relief, or even mundane activities such as packing for the trip, preparing for the visit of a doctor, or maintaining your health was in the mythical world of reality virtual role-playing game are integrated.

Modern Dungeon Master could be in the full knowledge and work with professional organizations and instructors, academic institutions and interest groups play to ensure that evidence-based processes have been included games for the games not only for keep the laws of physics, but the laws of commercial considerations, legal and medical, including the real world.

Imagine taking in Second Life and “voluntary” in a hospital that meets an earthquake (or attack Godzilla). Nurses, doctors may, administrators, laboratory technicians, radiologists, physicians and health professionals in all colors of their cooperation, collaboration, policies, procedures and practices in this virtual space until these skills become second Nature in Second Life.

If an actual event occurred, which is yourself, that formed in the same immersion simulation / virtual reality environment, we found that implementing these new skills with military precision and realism of virtual reality. It really is life imitating art.

Let the games begin:

So what would it take to move from theory to practice?

The will to do it!

The technology exists. Programming algorithms exist. The procedures and best practices in each sector that could benefit from the immersion simulation / training in virtual reality, exist. The only thing missing is a simple collaboration between programmers, the prince of this world and the new professionals who are both owners of the new and old friends.

Perhaps like the cameo of video games, these modern alchemists digital assistant meet with the ancient wisdom and a new world for all.

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